Acronyms
Directions:
Find words or phrases standing for the following acronyms
with short descriptions.
1. IT the
abbreviation for “information technology” (the study and use if
electric processes and equipment to store and send information of all kinds,
including words, pictures and numbers.)
Information technology (IT) is the use of any computers, storage, networking and other physical devices, infrastructure and processes to create, process, store, secure and exchange all forms of electronic data.
Information technology (IT) is the use of any computers, storage, networking and other physical devices, infrastructure and processes to create, process, store, secure and exchange all forms of electronic data.
2. ICT the
abbreviation for “information and communications technology” (the
study and use of computers, internet, video, and other technology as a subject
at school.)
ICT, or information and communications technology (or technologies), is the infrastructure and components that enable modern computing.
Reference: https://en.wikipedia.org/wiki/ICT
ICT, or information and communications technology (or technologies), is the infrastructure and components that enable modern computing.
Reference: https://en.wikipedia.org/wiki/ICT
3. CAI stands for “Computer-Assisted Instruction or Computer-Aided Instruction"
Computer-assisted
instruction (CAI), a program of
instructional material presented by means of a computer or computer systems.
Computer
Assisted Language Learning (CALL) is often perceived, somewhat narrowly, as an
approach to language teaching and learning in which the computer is used as an
aid to the presentation, reinforcement and assessment of material to be
learned, usually including a substantial interactive element. Levy (1997:1)
defines CALL more succinctly and more broadly as "the search for and study
of applications of the computer in language teaching and learning". Levy's
definition is in line with the view held by the majority of modern CALL
practitioners. For a comprehensive overview of CALL see ICT4LT Module 1.4,
Introduction to Computer Assisted Language Learning (CALL)
Reference: https://www.llas.ac.uk/resources/gpg/61
Web-based instruction (WBI) is a hypermedia-based instructional program which
utilizes the attributes and resources of the World Wide Web to create a
meaningful learning environment where learning is fostered and supported. (
Khan, 1997 , p. 6) Learn
more in: Perceptions of Competencies Developed in an Active Learning Course
Featuring the Design of Web-Based Instruction on Mathematics
Reference: https://www.igi-global.com/dictionary/web-based-instruction-wbi/324156. CBI stands for "Computer Based Instruction"
Computer-based
instruction, or CBI, is a teaching approach that integrates computer software
programs with other teaching materials in the classroom. Other terms used for
CBI are: computer-based training, computer-assisted instruction and
computer-assisted learning. There are many ways CBI can be used in the
classrooms or as standalone learning tools. Teachers use CBI for drills and
practices, tutorials, simulations, and instructional games.
7. CMC stands for "Computer Mediated Communication"
Computer-mediated
communication (CMC) is a process in which human data interaction occurs through
one or more networked telecommunication systems. A CMC interaction occurs
through various types of networking technology and software, including email,
Internet Relay Chat (IRC), instant messaging (IM), Usenet and mailing list
servers.
Teaching English Language Learners: Content and Language in Middle and
Secondary Mainstream Classrooms provides a reader-friendly guide to
implementing and assessing high-level, content-area instruction for English
Language Learners. Beginning with an overview of second language acquisition
and the cultural variables that impact teaching and learning, authors Michaela
Colombo and Dana Furbush go on to detail planning strategies, units and
lessons. Practical in nature, this text focuses on the areas where it is often
most difficult to make content comprehensible and build academic language
skills: middle and secondary math, English language arts, history, and
science.
A
MUD or Multi-User Dungeon is an inventively structured social experience on the
Internet, managed by a computer program and often involving a loosely organized
context or theme, such as a rambling old castle with many rooms or a period in
national history. Some MUDs are ongoing adventure games; others are educational
in purpose; and others are simply social. MUDs existed prior to the World Wide
Web, accessible through Telnet to a computer that hosted the MUD. Today, many
MUDs can be accessed through a Web site and some are perhaps better known as
"3-D worlds."
Reference: http://whatis.techtarget.com/definition/MUD-Multi-User-Dungeon10. MOO stands for "MUD Object Oriented"
A MOO is a text-based
online virtual reality system to which multiple users (players) are connected
at the same time.
The term MOO is
used in two distinct, but related, senses. One is to refer to those programs
descended from the original MOOcow server, and the other is to refer to any MUD
that uses object-oriented techniques to organize its database of objects,
particularly if it does so in a similar fashion to the original MOO or its
derivatives. Most of this article refers to the original MOO and its direct
descendants, but see Non-Descendant MOOs for a list of MOO-like systems.Reference: https://en.wikipedia.org/wiki/MOO
Directions:
Describe the following terms.
Directions:
Describe the following terms.
Synchronous
Tools
If using the “same time, different place” model of communication,
some common barriers to implementation of synchronous tools are cost and
bandwidth—not only cost and bandwidth on your end, as the individual teacher or
the institution, but also to the students. This is especially true
with conferencing systems; video/web conferencing requires equipment
to deliver but also to receive. Although the benefits of real-time video
conferencing are clear—it’s as near to a physical classroom environment as you
can get—the software, hardware, and bandwidth necessary on both sides can be
more cost-prohibitive than actually physically attending a class.
Some learning management systems/e-learning systems/virtual
learning environments have integrated synchronous tools within the delivery
platform—here I’m thinking specifically about Blackboard’s
integrated chat and whiteboard features. Although there are still software,
hardware, and bandwidth requirements for these tools, the requirements are
likely not as cost-prohibitive as those required for video conferencing.
But
when thinking about setting up synchronous discussion, don’t discount the
basic, free, “old school” group instant messaging platform, ICQ.
Asynchronous
Tools
But
when it comes to virtual communication in support of our classes, asynchronous
communication is by far the more popular model if for no other reason than the
barriers to implementation tend to be much lower—many of these tools are free
and require minimal hardware and software. The drawbacks of asynchronous tools
are that they are by nature less timely and efficient—they are asynchronous,
after all. However, planned excursions with asynchronous tools can turn into
synchronous events. In other words, if students and instructors all happen to
be logged in to a discussion board, conversation can happen in near-real time.
Common
examples of “different time, different place” tools include:
- Discussion
boards: whether integrated into your online learning environment or
not (such as Google Groups), well-managed discussion
board can produce incredibly rich conversations about the topics at hand.
- Blogs: my
personal favorite, as not only are the students discussing with one
another (and the instructor), but they’re learning something about writing
for a wider audience who may or may not be listening in. The open nature
of blogs also allows for communication between students in other classes
at other institutions who are studying the same topics. You might have to
make “comment on blogs” count for a grade in order for some students to do
it, but such is the nature of the beast—those students probably wouldn’t
talk in class, either.
- Social
Networking Sites: Facebook and Twitter can play important roles in
your asynchronous communications strategy. Facebook pages for a class can
be the destination for up-to-date information about the course, without
your students having to friend you (or even one another). Twitter, and
Twitter lists, can be useful sites of asynchronous discussion, although
not in the threaded format that one is used to seeing in a discussion
board setting.
- E-mail/Listservs: Some
people consider mailing lists to be quaint relics of a previous
technological age, but it’s hard to argue with the fact that they still
work: an e-mail based discussion list does afford one the ability to carry
on threaded discussions in a private environment, yet outside the confines
of a managed system (for discussion boards). In fact, Google Groups
(referenced above) is a threaded discussion board that can also take place
via e-mail, putting a different twist on the typical concept of the listserv.
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